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Building 3D scene

With the INT3D Editor the scene is created directly in 3 dimensions, adding one element to the other and setting: position, dimensions, properties and materials (proportion and rotation of textures included), for each of them.

The keys on Panel II (Top, Front ...) are basic in the building stage; they allow the users to change the view-point of the scene while they are building it. In particular the "Top" key enables viewing the scene from above with the visual plan parallel to the screen (useful for the control of the plan).

There are many different ways to build a scene, depending on the complexity required.

Make a point of the examples in the information pages of "Basic Elements":
those scenes display how each basic element can be used in your 3D scenes.
You can also use our 3D scenes for understand how each element of them has been created. Example: for knowing how the full wall curved window in the scene "Living 2 " has been created you should open that scene in "editing" mode, activate the "find" function (panel III), select each element of the window by clicking it and see the related properties / parameters by pressing the key "object" (panel III). In the same way you can understand how to obtain particular effects (glass, metal, plastic ...) to apply on the textures/materials of the elements/furniture of your scenes.

Some methods for creating 3D scenes:

I. Building flat (home).
1) Floors and ceilings - For squared/rectangular elements you can use "Box": in the List mode choose the first element from "Primitives" group - "Box", variant 'g' and add it to the scene (press "Add" key); switch to "Building" mode and set sizes and material of this element (with "Object" key).
If you need different textures for different surfaces you can use "Box6C".
For multisided or irregular elements you can use the element "Prism"(drawings).
If you need to create horizontal or inclined plans with holes you can use the elements "Block" (primitives) or "Walls" (drawing).
2) Walls - You can use many elements as "Box", "Box6C", "Block", but the fastest way to easily create walls for enclosing different kind of spaces is the element "Walls": from "Drawings" group add it to the scene, switch to Tour mode (press "PageDown" from keyboard) and draw on plant the walls of your flat. For every wall:
   - set shape and dimensions of doors and windows'apertures - with "APERTURE" mode;
   - set one of the 5 variants of walls' thickness T1, T2, T3, T4, T5;
   - set one of the 5 variants of walls' materials (for every sides) M1, M2, M3, M4, M5.
Create walls in 3D (press "3D" key).
In "Build" mode set values for variants of thickness and set materials for variants of materials (keys "m1"-"m7").
For making a single wall with several apertures you have to draw the wall as several sections.
For making walls with not constant section along the three axis, or with irregular shape use "Prism" (drawing).
For making walls with irregular shaped holes use "Prism" (drawing).
For making curved walls use "Lathe" (drawing).
For making a curved wall with holes use "Lathe" and build the wall composing different sections.
3) Doors and Windows - In "base" elements use one of the available examples or create your favorite frame by changing each parameter, set their sizes for apertures'dimensions, set their position on the scene easy by using the "Touch&Set" mode, set materials.
4) Stairs - For creating flights of stairs as single elements use "Prism" (drawing). For a spiral stairs you can use "Lathe" (drawing) building it step by step (use "copy" on panel I).
5) Furniture - Chose the category, the model, the available variant and then add it to the scene. In "Build" mode set its position as you wish and set its materials and colors.
6) Save the created scene to internal format (one file) for future editing and than save it to external format (second file) for viewing and publishing.
We advice to save all your scenes in both internal and external format.

II. Building rectangular room.
For setting an open (on 2 or 3 sides) parallelepiped shaped room fast (with a floor, ceiling and 2 or 3 walls ) to be seen as a simple, photo-realistic background for virtual furniture, you can use the "Base" element "Box6C". In "List" mode select "Base", "Primitives" and then "Box6C". Its starting shape is a six faced parallelepiped with different colours for each face. Clicking on "Preset" set the dimensions (width, length, height) of the room and the textures of each surface (with the six coloured keys, located at the bottom of the panel, it is possible to switch the textures/materials editor).

The "Transparency" function renders the selected parallelepiped face invisible.

Once the chosen textures for each surface have been set, add the element to the scene by clicking on "Add". All the element properties in "Build" mode can also be set directly by clicking on "Object".

The "Transparency" function and the "Hide" key are very useful while building the scenes and we advice using them to remove elements or parts of them momentarily from the scene when they impede viewing. For example, some walls or the ceiling can be hidden in the building stage and then revealed before going on to the "Tour/View" mode.

To make more elaborated scenes with doors, windows, stairs and other elements, the INT3D Editor gives the user the possibility of choosing among a qualified range of elements and tools with which it is easy and fast to create 3D scenes in a photo-realistic, interactive and animated way, never before seen on the web.

For further information about the use of each 3D element we strongly recommend consulting the Information pages of our 3D models library.
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