||Six faces parallelepiped with six different textures. It is possible to set height, length, width and kind of each texture. It is possible to remove some faces by setting materials transparency to "1".
The insertion point in the scene is one of bottom vertexes.
Range of use: solid walls, floors and many other box-shaped objects.
Example 3D scene:|
(requires a vrml-viewer)
view 3D scene
edit 3D scene